![]() I have absolutely no idea why this is in the game but it's a big issue in a game that completely revolves around battling. This sometimes ends up in a situation where the oponnent easily sweeps my entire team without me being able to do a anything about it (this doesn't work the other way around btw) wich i feel is an utterly game destroying issue that should be patched out IMMEDIATELY. Finally my last gripe with the game is the fact that whenever a nexomon faints and i switch to another nexomon, my oponnent automatically gets a free hit on my switched in nexomon. The things you're gonna be doing constantly in a game should be the most polished, and that is not the case here. This is just very weird and odd, and because you're doing this so often just becomes frustrating after a while, same with the lack of audio-visual cues and the running animation. Whilst the game is still transitioning from one map to the other, your caracter can already seemingly walk forward while loading, making you sometimes lose the caracter on screen. Tier 1 is first Evo, Tier 2 Second and 3rd Tier is 3rd Evolution. This would require some research which will consume hundreds of hours to do it alone. I can not tell you what Nexomon are Tier 1, 2 or 3. ![]() My third gripe with the game is the very stale running animation, some weird issues when changing maps, and also the lack of map animation, wich makes the world feel very static. Tier 3 will unlock after the story events on Drake Isles are finished. It makes it feel like the developers are just doing whatever without taking the game seriously, and it just takes you out of the experience. My second gripe with this game is the incredibly cheeky sidekick, the constant 4th wall breaking severely negatively impacts the game rather than adding to it. Mind you this game does have some great visual effects in places, it's just that they lack in some pretty important areas. A simple snapping sound, or the sound of a door opening whenever it opens goes a long way, and it's these things that make the difference between a solid/complete game and a chaotic and unfinished one. There is a distinct lack of any feedback. Whenever you level up a nexomon, catch one, enter a building or defeat an opponrnt. The first of wich is the absolute lack of audio visual cues. However there are a few things that drag the game down for me to the point of it being somewhat decent instead of it being a serious contender on the market. I'm not going to list the positives of this game because overall, what it does right, it just does right. with a maximum number of 607 kills bringing it to 1/1000. Now in your database there is a counter for every nexomon, for every kill you get one point. With version 1.1.2, the monster catching game has added a new Custom Mode. ![]() Love the game, if you're looking for a mature version of the franchise we all know (and wich nintendo continues to dumb down) this is probably Love the game, if you're looking for a mature version of the franchise we all know (and wich nintendo continues to dumb down) this is probably a game for you. For every nexomon seen -1 (all seen -381) For every nexomon caught -2 (all caught -762) For every cosmic charm -50 (all charms -250) That brings the cosmic rates to 1/1607. VEWO Interactive is far from finished with its plans for Nexomon Extinction.
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